Choose a card.
Choose a card.
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Each player has a Rivers or Rails entrance. Connected path cards pulse in that player's color. Claim a reachable gem by clicking it; two of one gem type make a pair. Four pairs win.
On your turn you may move one revealed path top card to any grid pile, including its own, even an occupied one, or discard a revealed path or tool card to the center. Click a path card to preview placing it back and rotate it if you wish. Drag the preview card to another space, or close the preview and choose a highlighted destination. You may rotate a path card instead, or rotate it before confirming placement. Gem cards cannot be moved or discarded. Tool cards can only be discarded to the center, and rewards in the center cannot be claimed. A card in the center cannot be moved out; its face-up top remains active for paths. Click any face-down top card to preview its face, rotate it if you wish, then confirm with OK. You may also click the optional arrow to advance your entrance into an empty pile.
Click a reachable Pick-Ax or Shovel to collect it. Shovel marks eligible piles on the board with Dig This; click one to see and reorder it before putting it back face down. Playing Pick-Ax discards it; if an opponent has a pair, you may then steal that pair. Reaching the opponent entrance lets you steal one unpaired gem. A steal passes the turn immediately, even if top cards are face down.
Before ending a turn normally, reveal every exposed face-down top card. After a steal, the next player may reveal them.
Click the folded cover to unfold the card insert.







Pick-AxSteal one matching gem pair from your opponent. The steal ends your turn.
ShovelLook through one pile, rearrange its cards, then return them all face down.
Mine-ore-Mine is an OrbitStation game. The OrbitStation logo shown above is a trademark of Orbitstation LLC. The original Mine-ore-Mine artwork was created by its developer and is owned by Orbitstation LLC. All rights reserved.
Please do not copy or distribute the original artwork, writing, software, or branding without permission. We also ask that you do not publish a close copy of the Mine-ore-Mine game concept. Copyright does not protect game ideas or methods of play.
Card flip, card placement, tool claim, and gem pair sounds are generated by the game; they use no third-party audio samples.
Special thanks to William and Emma Boston, the inventors of Mine-ore-Mine.
Kate, thank you from the bottom of my heart for your patience through all the late nights and long working sessions it took to get OrbitStation off the ground.
—Mike